Since official Kovan's OGBot doesn't work anymore, you can download this modified bot which works with OGame 0.77c.
It has pretty much the same features, but also a number of new ones, including some which will hopefully make it harder for game operators to detect it.
You can find the changelog and some additional info on ondealfa.free.fr, or get support on Kovan's OGBot forums.
Since I stopped playing like 8 months ago (phew, so long), I haven't been much active as far as OGame is concerned, so I'm pretty much out of the loop on most of the things. Thanks to a kind reader that pointed my attention to this! Due to the lack of accounts I can't test if and how this customized OGbot works, but judging by the activity and support on OGBot forums it seems it works well. It's pretty simple when it comes to configuring it, and you should be pillaging thy fellow players for resources in no time.
How to cheat and get away with it
Since official Kovan's OGBot doesn't work anymore, you can download this modified bot which works with OGame 0.77c.
I wrote about using proxy servers to hide your multiaccounts before, but here's a tool that will make the process of finding fast and reliable proxy servers much easier.
ProxyWay provides anonymous surfing and allows you to hide/change IP address from the web sites you visit. You can easily configure different browsers/applications to work through ProxyWay, it doesn't matter if you like Firefox or some other browser, the configuration is simple. You can even play OGame in a browser, while in the same time some bot does all the work on a different account. I won't get much into details about how to set it up here, since there's an awesome guide on ProxyWay website.
ProxyWay can also make your multiple OGame accounts even harder to detect by GO's since it can filter out proxy servers by country, so it can actually seem like you're playing from the same country - but you have a different IP.
There's a free version of ProxyWay; it may not be the best or the prettiest software out there, but it does it's job.
(Thanks to James for the tip!)
OGame Automizer, as the author says, is a client for OGame with some automated tasks, but not yet a bot. Anything with automated tasks is a bot, no?
Supposedly it is undetectable, because unlike other bots, this one emulates your browser requests.
Features (can also be found on OGame Automizer forum):
- Sound alerts, with customized sounds upon receiving new messages, attacks etc.
- Production Statistics
- Fleet movements
- Production and fleet overview of all planets
- Automized invest
- Automized transport fleet sending
- Player database
- Integrated Internet Browser
It requires Java to work, so make sure you have it if you can't run this bot.
The instructions can be found on OGame Automizer's site (if you can't open the page, check back in a few hours. Hopefully the downtimes will be fixed soon).
(Thanks for the tip, Thomas!)
OGame Ninja Timer is a rather simple tool which will make it easier to determine the exact time when you need to send your fleet or recyclers.
From the author's website:
In OGame, there is a technique called the ninja. This requires precise timing, and I got sick of looking at my watch, or missing the right time. So, I wrote a program to time it for me.
This utility will beep for 1 minute before you need to send your fleet, 15 seconds before you need to send your recyclers and 10 seconds before the enemy fleet arrives.
The time when it tells you to send your fleets are offset. The ninja fleet is offset by the time it needs to arrive plus 10 seconds. That way, there is plenty of time for the page to load fully and have your ninja arrive a few seconds before the enemy's attacking fleet. The recycler timer is offset by it's fleet time plus 30 seconds.
It could use some work, especially on the design part, but the important thing is that it works. So if you find it usefull, go ahead and download it.
OGame Planet Builder is a new tool which was kindly pointed out to me in some comments.
It does exactly what the name says: you can define what to build and in what order, similar to the commander feature.
It only works for ogame.org for now, and it can't build anything on your colonies.
Perhaps with adding research queues to the mix this might become a popular tool to help you get that transporter in early stages of the game.
So far, it's all pretty basic but it seems the author would like to add more features so you're welcome to check
his site (website no longer exists) and give him some ideas.
I got some of my own so I'll just throw it here from the top of my head:
- as mentioned, adding research queues and perhaps even ship queues would rock
- some sort of timer to show when the current building/research/ship will be finished
- I know it's not what this tool was made for, but I have yet to see a good alarm bot - while it's logged in your account and building stuff, would it be possible to check periodically if you're attacked and if so, send an e-mail/SMS/play a sound?
- adding some sort of template for building and researching when starting in a new universe. There's dozens of guides about how to build as fast as possible, but most of them require you to be online in the first 48 hours. Just imagine - you could actually get some sleep with this thing!
So there it is. What features would you like to see?
Note: this software may send your username and password to the author.
New version of OGBot was released, with nice features as usuall, but also with a surprise this time.
The compiled Windows version of the bot is no longer free. Source versions are still free, and I hope it will stay that way.
If you downloaded the latest compiled beta (which was virus free, yay!), you might get a message saying it's expired.
If you want the full benefits, you will have to pay now. The cost is 1-2 € depending on your country.
In my opinion, it's a small price to pay for what it has to offer (copied from OGBot news):
- Support for new OGame login page.
- Login loop fixed.
- Added random delays to simulate human behavior
- Configurable deuterium source planet
- Espionage reports can be copied to clipboard by right-clicking.
- Added chinese, danish, russian and dutch languages.
- New plugin system.
- Harder to detect by game admins.
- A lot less espionages are neccesary, hence less overall activity.
- Before attacks only one probe is sent.
- Much faster inactive planets search.
- Reserved slots are no longer filled with senseless espionages.
- Attacks and espionages from planets with no probes or cargos are deactivated for a while.
- Rush mode at midnight (attack new inactive planets as they are found if they are very rentable).
- Option to stop attacks before midnight, in order to free slots for rush mode.
- Daily inactives scan is now done ASAP each day.
- Any available cargo type is sent if the selected type of attacking fleet is not available.
- Source planet and last espionage time are now shown in the main window.
- Internal algorithms rewritten.
- Minor changes and fixes.
- New translation item added in language files.
Also, the Google Discussion Group is now moved to a new forum. It seems much more convenient this way.
Hopefully now when the bot is no longer free, Kovan will update more often and make it even better than it is.
There's a lot of fuss lately going around Kovan's OGbot.
It seems Gameforge is constantly trying to disable it's functionality, as well as catch people that use it. I've even received an email yesterday stating that the latest version is infected with a virus. It was rather hard to believe it, but after scanning it myself I saw it contains a trojan. There are several reports about it on the discussion group as well. There's no official word about it yet, but I'd advise you to be careful about using it until it gets fixed.
OperaGame can calculate server lag so it's much easier to phalanx someone. When your fleet gets phalanxed, it is possible to escape within 4 seconds - you can set your target planet and fleet, and then just press "next" and you're safe.
However, there is one downside - this script is not allowed. I'm not sure why it's illegal, but my bet would be because of the phalanx escape thing I just described.
There's a number of other useful features, such as highlighting debris fields, coloring alliance players or enemy players in galaxy view, showing finishing time for buildings or research, coloring circular or private messages and more.
Whether or not you can be caught with this is beyond my knowledge. I've seen people on banlist before for using OperaGame, but how exactly they got caught I don't know. If you move your fleet within 6 seconds, it is likely you will get banned if reported by your attacker. Other than that, I don't know if GO's can track what browser plugins you use. I do know, thanks to a certain visitor, that Firefox extensions can be tracked. It might help if you set Opera to identify as Firefox or Internet Explorer to websites: Tools > Quick preferences > Edit site preferences > Network > Browser identification.
I'd recommend using this on your multiaccount only.
You can download OperaGame from the official forum (there's an english section if you need help), and while you're there check out some other cool related stuff such as translations to other languages.
When I first noticed Officer's a few days ago, my first thought was about quitting this game. Now, few days later, after I read more and more about it, I am definately going to quit OGame. I've already found a guy I owe nothing to, but he's cool and as I write this my fleet is almost ready for a trip to a distant galaxy waiting to be recycled.
After playing for more than a year, it ain't easy to give up all that work. Officers are just the top of the iceberg. There's plenty of other things that bother me, firstly the serious lack of players in older universes. It's almost impossible to find someone to attack lately. It's understandable that players have no interest in joining some older, well established universe, but still, Gameforge should open new universes at a much slower pace.
Although I didn't like interceptors as a ship, mostly because they seem overpowered, I welcomed them because it was nice to see something new for a change.
Officers however, are more of an annoyance than a change. You might have noticed the polls on various forums, where more than 90% of the players are against Officers. But Gameforge (GF from now on) obviously doesn't have some public relations guy who could give us some clue about what's going to happen. For a company with 40ish employees, that sucks. It seems like someone from GF just woke up one day, and said to himself OMG LOLZ I know how we can earn money fast! Is it that hard to hire someone who could just come to the forum once in awhile, say Hi it's me from GF, my job is to listen and pass on your suggestions and complaints to the appropriate people. GF didn't even bother to inform their game admins about the change.
Protests, suggestions, petitions... it won't help if nobody listens.
This one is for Gameforge:
give Officers for free! Yeah that's right. You did good work with it so that way it won't go down the drain, and you can still save some player's respect in you as a company. It could be similar to choosing a race in various other online games - when we make an account, we can choose which officer we want. If we want more than one - then we have to pay.
I'm gonna wrap this up. Will Officers bring money to Gameforge? Hell yeah.
Will it bring many new players? Hell no. Will some old players leave because of this? I know one will.
I read somewhere that officers are supposed to stay for a week or so just for testing - but why did they sell it already for 3 months then? Gameforge guys should take a deep breath and think about what they are doing. Is this a desperate move, trying to earn some short-term money?
Kovan's bot got updated several hours ago - my first wish is granted - you can reserve slots for manual fleet save. Now, I'd like alarms and auto fleet save please :)
Several other minor bugs got fixed, but nothing too important. The author seems to respond to user requests daily, so if you have any issues or suggestions, it's likely it will be considered, and if possible, implemented in newer versions.
Asking for some information about ogame botI found this post on this chinese forum.
dear everyone here, i am daniel, owner of a ogame cheat blog, i am collecting ogame tools like ogameanlizer, kover's ogbot..etc,and write feeling of using them, you can find them on my blog http://ogamecheats.blogspot.com/ , some of my buddy told me that chinese ogame players are using one of those called OGManage, i tried to test and log into my blog but i can not get a copy. they tell me i can get one in this forum, so i wonder if anyone can send me a copy of OGManage and contact of the developer, my email address is firstname.lastname@example.org thank you very much.
Please note, that is not my email, my name, nor I ever posted that! My email can be found on my profile page, so please be careful who you send your work to. Whatever this Daniel guy is trying to achieve has nothing to do with me.
If you have any information about this, feel free to contact ME. Thanks.
There's some news concerning OgameAnalizer bot. Unfortunately no new features, but I owe the author one so here it is:
- trial period is changed to one week
- it's possible to pay with Paypal now (price increased to $52 due to Paypal's commision)
- the website should be translated to english soon
- if you're interested an affiliate program, you can get a 30% comission for each sale
Version 2 of Kovan's OGBot was released a few days ago.
I wrote about it before but there are some cool new features:
- Now which planet will be attacked next is determined by a resource simulator that sorts target planets by quantity of potentially produced resources since last attack, and also taking distance into account.You can check out some screenshots or simply download it and try for yourself.
- Possibility to choose which planet or planets are source of attacks. Moons are also allowed.
- Multi-language support. By now Spanish, English and Italian are included with the bot. To add one language just put the .ini file in the languages directory. Non-occidental languages should work also.
- Command line switch to have different configuration sets at once (example: --workdir uni18).
- Increases number of sent espionage probes until defense or buildings information is achieved.
- Redesigned user interface.
It's great work I must admit, and suprisingly free, but I'd like a few more features. First, auto fleet save when you're attacked, preferably with some sort of alarm (sound, e-mail) - sending your fleet and resources 2 minutes before the attack arrives, slowed down to 10% for less deut usage. Second, and very important, the bot should always leave 1 free fleet slot in case you get attacked. It might also be useful to alert when you receive a private message.
I tested it on ogame.org, and it didn't work at first. It just kept spying the planets and didn't send any attacks, and later, when I deleted the espionage database and changed attack radio (should be radius I guess) the bot was only spying one planet (although 6 more inactive planets were in range) and still no attacks were sent. Logs didn't help. Later on, I changed attack radio to 0 and it finally sent a couple of attacks. Anyway, I think I figured out what caused the issue: the planet it kept spying had a much higher level of espionage technology than me; the bot keeps spying until fleet and buildings can be seen but 16 probes wasn't enough. The attacks are on their way so I guess I won't be seeing any new issues ;) ... Oh, that reminds me, Launch web browser button ain't working for me. Hopefully it's only me.
I'm already looking forward to the new version, perhaps then I'll reconsider and start cheating.
Do you have any suggestions or features you would like to see in newer versions?
With this email, I just wanted to advertise you that the most reliable/valuable/extensible/modular and much more OGame Bot is not and wont be released ;)
It includes many improvments of basic (and even advanced) features that others bots have. And more new features that many peeps cannot imagine.
You have a great website and some tips you publish give us again some new ideas :D
Sure we will release something and I think the source code will follow, but I do not think people will have some interest in it when the undisclosure will be done (no date, perhaps after the OGame death).
Moreover I think that real usefull bots for OGame wont be released, just because it means that the OG operators/admins/coders can analyse it easier and find some ways to make them useless.
I received it last night. I was thinking whether to reply or not but didn't actually know what to say - except ask who's Igor.
Anyway, I'm wondering now whether this bot will be released or not. I don't want to sound like a critic, but first you say it won't be published, then you say "something" will be released with undisclosure, and lastly, "real usefull bots won't be released". Now I know what undisclosure is, but it will be impossible to prevent leaking unless you release it only to a very small group of people who you trust (unless I don't know what undisclosure is).
Two things I wanna say: first, what's the point in telling me (or anyone else) that you have the most reliable, valuable, extensible, modular, ... bot if it will never be released? I've stumbled upon a few things so far I would like to write about or try, but the authors made it for themselves and have no interest in releasing it to public. For example, resources finder bot: the author stopped developing it (I bet it's because he couldn't sell it to anyone) and is now trying to sell the source codes. Or OGameAnalizer bot, which in my opinion is overpriced for what it has to offer. But you said it yourself and I understand it - if you release it you can be sure that Gameforge developers will have a look at it and try to prevent it from working. They still visit my blog from time to time. If your bot indeed is so reliable, extensible, etc. then there's no way they can catch anyone using it, right? And if they do figure out a way to disable it, you can again find another way to trick the bastards :)
If you and your group wanna be famous and get a nice PR3 backlink from my blog (:P), you're more than welcome to contact me anytime. I hope you will reconsider and release the bot. I wouldn't even mind if you put a price on it, as long as it's reasonable and worth it.
Also, thanks for the compliments, if you need more ideas send me the bot and perhaps I'll have a few more ideas, or at least send me some screenshots or a list of features I can take a look at.
Thanks for contacting me, and sorry for my opinions.
You're welcome to comment here if you have anything to say.
Most of the time, when starting in a new uni, it can be a tedious process to develop planets from zero. Unless you want to become a farm from the very beginning, you have to be online the entire time for the first couple of days. This is where OgameAnalizer steps in: it will build and research in your predefined order.
The tool consists of both web interface, which you can access with any browser and a client software, which is optional. After setting a few options, such as time to check status, and of course your username and password, the bot is ready to run. The most important feature, in my opinion, is auto fleet save and resource save, on either inactive planets, or debris fields.
OgameAnalizer is also integrated with Galaxy Tool and Ostat.org.
The author, Jeff, plans on making the bot to work with OgameClient only. Currently, the client can only view galaxy, events, fleet, and autospy. Although this bot is not completely translated to english, it can be on request. In the future, auto-save and auto-attack with battle simulation are planned.
There are several other features, you can read more about it on OgameAnalizer website. For those who don't understand russian, you can translate the page with Babelfish.
As far as I know, there are no known bugs. I tested it on ogame.org and it worked - at least for the building part. I didn't get to any ships to see how auto fleet save and other features work.
The bot has a price though. It will cost you $50, and a recurring payment of $10 every month, payable with WebMoney (for other payment options you should contact Jeff). You can also request a 2 week trial for $5.
Jeff used to be #1 in one universe; he is using the bot for a year now and he's still not banned - so I guess OgameAnalizer is worth the price - but that is entirely up to you to decide.
Small update here!
Today is exactly one month since I asked you if you cheat in OGame or not, so I thought I'll post a short overview about the poll's results.
At the time of writing this, there are 655 votes in total. 129 people have answered yes, meaning they cheat(ed), and 526 people answered no. In other words, 20% cheaters. Just a little more math, since December 13th to this moment, there were a little over 8000 unique visitors, which means 8% of the visitors voted on the poll (if my math is correct).
Does that mean 20% of all players cheat? In my opinion, no. Most of you (40%) found my blog on Google, searching for cheats, bots, scripts... Why would someone who hasn't cheated before search for cheats now? And people who did cheat before are more likely to search for more cheats I guess. Perhaps I asked the wrong question in the poll, but that's why I'll ask another now. What I want to know this time is, did you cheat in OGame before you found this blog. This should give us more exact numbers, and also I'll see if I helped you cheat or if I'm completely useless.
Is seems the author can't be contacted and this is a waste of money.
Don't buy it!
- Auto build mines in order solar plant, metal mine then crystal mine.
- Warns when you receive espionage by sounding off a siren once.
- Warns when beeing attacked by playing siren sound till you come back to the computer.
- Auto ship out resources to your main base which is a very tedious task in ogame.
- Option to turn of auto ship so can keep resources. (what's that?)
I won't write much about AutoIt since it's pretty much self explanatory.
AutoIt v3 is a freeware BASIC-like scripting language designed for automating the Windows GUI and general scripting. It uses a combination of simulated keystrokes, mouse movement and window/control manipulation in order to automate tasks in a way not possible or reliable with other languages (e.g. VBScript and SendKeys). AutoIt is also very small, self-contained and will run on 95, 98, ME, NT4, 2000, XP, 2003 out of the box with no annoying "runtimes" required! You can even make compiled executable scripts that can run without AutoIt being installed!
- Provide a general-purpose scripting language for all Windows versions
- Simulate keystrokes (supports most keyboard layouts)
- Simulate mouse movements and clicks
- Move, resize and manipulate windows
- Interact directly with "controls" on a window (set/get text from edit controls, check boxes and radio buttons, select items in drop-down lists, etc.)
- Create complex user interfaces (GUIs)
- Work with the clipboard to cut/paste text items
- Provide a scriptable RunAs function for Windows 2000/XP/2003
It comes with an excellent documentation in russian, german, spanish, italian, and of course english. And if you get stuck you can easily get help on the forum.
AutoIt is free to download, and also features a script editor to help you write your own scripts.
Unification Wars is an excellent alternative to OGame. Whether you got bored with OGame, or you just want another little addiction, you should consider this.
Why should you play UW instead OGame?
- 124 technologies - OGame has 15
- 8 alien races
- more than 60 artifacts
- more than 300 single player missions
- hundreds of different battle strategies
- cash prizes
- 33 ships
It looks a bit confusing at start - but this game has hundreds of features that OGame will probably never have. There's plenty of singleplayer missions that guide you through the complexity of this game and help you understand how things work.
It can be played with a normal browser just as OGame, but you can also play with a client if you prefer better graphics and music.
There's no catch. Unification Wars is completely free, it will only cost a minute of your time to make an account and see the advantages it has to offer.
This site is in no way affiliated with and 3rd party addons/scripts/software/tools or websites mentioned on this page, or Gameforge. All trademarks are property of their respective owners.
Information on this site is provided for educational and informational purposes only; use it wisely and with caution - I'm not responsible for any damage it might cause to your account.